In this program z(1) = 1 means that Mercury is going to hide until it comes back around. So, I use an array instead sometimes to deal with certain times when things need to be off or on. I think because the loop goes so fast that it doesn't give the user time to see it disappear.
Tonight and 1 or 2 other times I've noticed a difference in QB64 and QBasic (I think) in that when you are using a main loop and you just want to skip over some code to not do it in that certain loop, the graphics you want to not-make, still happens. I use DIM z(10) so the planets would stay the way they were until they were needed to change. Just know that I've never worked that much with the Z axis except in CAD type drawings. Making them disappear and reappear also makes the illusion of them leaving and come back, which is your other thing you mentioned. I also made the Sun smaller so you could see more of the planets. This only happens when you tilt the planets to a certain degree.
I finally did it the only way I know how, to make the planets disappear if X increases and starts going behind the Sun, then reappears when they come back around. I tried all kinds of ways tonight to make the Sun disappear and reappear, etc. Yeah I wasn't even thinking of these things earlier, but thanks for telling me. It all changed when I wrote this note to myself: Honestly it took me a few years to go from what you've got here to what you see in Sanctum. You could never get the walls behind you. Feel me? In other words, if you were to try to make, whatever, a Wolfenstein engine with this as a starting point, you would see the entire level at all times. In other words, why aren't any balls disappearing as they get too close to the user's eye and pass outside of our cone of vision? That is, why doesn't it feel like I can "fly through" this thing? I'm always watching it from far away. (By "infinity" I mean the user's eye is very very far away from the thing being looked at.) When you look at this scene, every single ball is in front of you - the only reason to not see any particular ball is when it goes off the side of the screen, right? But this is an incomplete implementation of 3D. This demo is showing a rotating mass of balls - here is the kicker - as viewed from "infinity". Particle Illusion 3.0.4 + all Extras Download All You Want - HeroTurko.This reminds me of when I realized I needed real math to achieve the 3D look - because when I wrote similar things, something bugged me about where the actual "point of view" is located, and I come here to say this is not quite the idea to be studying if people want to really advance into the third dimension.
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